NewsBilibili’s Q2 revenue increases, but path to profit remains unclearAds and value-added business boosted Bilibili’s revenue, but losses are mounting. 2 mins read
The company pledged to upgrade its anti-addiction system and implement tighter restrictions on minors’ screen time. NewsBilibili launches new online games as regulators tame the sector2 mins read
Average monthly active users only increased 30% YoY to 223.3 million. NewsBilibili posts slower revenue growth amid widening losses1 min read
Media copyright and sponsorships form the lion’s share of revenue in e-sports, and Tencent is behind the mega-deals in China. NewsKEY STAT | Huya flashes cash for League of Legends China broadcasting rights2 mins read
TapTap has become a popular game distribution channel in recent years. NewsKEY STAT | Bilibili invests in parent of Genshin Impact distributor for extra gaming credibility1 min read
After debuting on Nasdaq in 2018, Bilibili raised USD 2.6 million on its Hong Kong secondary listing last week. VideosVIDEO | Here’s how Bilibili has grown to become more than China’s answer to YouTube1 min read
For Q4 2020, the firm reported a 91% year-on-year increase in revenues, while the net loss widened to USD 129.3 million. NewsKEY STAT | Bilibili drops in Hong Kong debut in another tepid homecoming listing1 min read
Video streaming hub created for cartoon fans goes more mainstream. InsightsBilibili fights for China’s online audience with USD 2.6 billion listing8 mins read
“We are in the right place at the right time to increase our leadership in China’s large video-based market,” says CEO. NewsBilibili reports revenue increase of 91% in Q4, but widens loss2 mins read
NewsDeals in brief: Eezee and Diaflow raise funding, VentureTech backs two Malaysian firms, DBS launches AI-focused IPO fund with Granite Asia, and more