NewsApple and Google sued over alleged game ripoffUbisoft sues Apple and Google over alleged Rainbow Six: Siege clone. 2 mins read
Bilibili widened its net loss to RMB 538.6 (USD 76.1 million), up 175% versus last year’s level, amid increasing revenues. NewsBilibili hits 13.4 million paying users, driving revenues up 69% YoY in Q12 mins read
A summary of what these companies did right to survive, rise, and shine from the global health crisis. Visual StoriesTECH PANORAMA | Companies using digitization to boost business amid the COVID-19 outbreak3 mins read
Shopee orders are up 111.2% year-on-year, while Garena’s paying users grew by 72.5% to 35.7 million. NewsSea Group posts a loss, revenues increase to USD 913.9 million in the first quarter of 20203 mins read
Tencent Games rolled out an in-house “health system” in 2017 to stem youth gaming addiction. These new rules take that further. NewsTencent Games cuts screen time for minors again following government guidelines3 mins read
Weak sales in electronic products and gaming drag profit down amid lockdowns. NewsSony reports annual profit drop after coronavirus disruptions2 mins read
Tencent gaming revenue, aided by a gaming consumption boom, has allowed the company to withstand COVID-19 headwinds and look to the future. NewsTencent gaming revenue growth pushes company past Q1 expectations2 mins read
Mobile e-sports games and PC games accounted for 47.2% and 24.7% of total revenue, respectively. NewsChina’s e-sports market tops RMB 100 billion for the first time after official recognition boosts prospects2 mins read
Honor of Kings is pitting players against an AI program named after the Monkey King in the name of science. NewsPlayers of China’s most popular game are training Tencent’s AI2 mins read