Q&AFrom e-sports team to entertainment company: EVOS EsportsThe firm manages 15 professional e-sports teams in Southeast Asia. 6 mins read
Tencent’s blockbuster title Honor of Kings remains the top-grossing mobile game. NewsKEY STAT | China’s mobile gaming market observes strong revenue growth despite COVID-191 min read
Southeast Asia’s e-sports industry generated game revenues of USD 4.4 billion in 2019, with year-on-year growth of 16%. NewsE-sports startup EVOS bags USD 12 million2 mins read
The rivaling pair is facing new competitors. InsightsHuya-Douyu merger creates a livestreaming behemoth under the control of Tencent4 mins read
Hero Boosting supports frustrated gamers who either don’t have the time or patience to succeed in a game, or those who want to get certain game rewards. InsightsThis Singaporean makes money from playing games for others6 mins read
Tencent will have 67.5% of the voting power in the combined livestreaming giant. NewsChina’s two largest esports streaming platforms announce merger2 mins read
Genshin Impact adopts the gacha mechanic, allowing players to spend in-game virtual currency that they buy with real-world cash. NewsmiHoYo's Genshin Impact on track to gross RMB 1 billion2 mins read
Genshin Impact hit over 17 million downloads four days after its debut on September 28. NewsGenshin Impact becomes third top-grossing iOS app in China1 min read
Media startup Ampverse believes that e-sports marketing is the next big thing in the region. InsightsThis startup wants to make e-sports content viable for everyone: Startup Stories5 mins read