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Razer CEO says pandemic will change sports and entertainment forever as livestreaming comes to the fore

Tan said Razer is joining forces with Singaporean nightclub Zouk Group and livestreaming company Bigo Live to host online parties.

The coronavirus pandemic now sweeping the world is forcing more entertainment venues and sports teams to go online, changing the face of these pursuits forever, according to gaming hardware maker Razer.

Although the company faced some supply chain issues at the outset of the COVID-19 outbreak in China, it is now firing on all cylinders again producing more livestreaming gear to meet increased demand from consumers and businesses, said Razer chief executive and co-founder Min-Liang Tan in an interview with the South China Morning Post this week.

Tan said Razer is joining forces with Singaporean nightclub Zouk Group and livestreaming company Bigo Live to host online rave parties via livestreaming. During the event, the audience will be able to chat with DJs, as well as send them virtual gifts by using Razer’s virtual credits.

“I believe that after this outbreak, behavior will change dramatically,” said Tan. “So. . . when clubs [for example] go back to normal, they’re not just gonna have the offline clubs, they will continue with streaming.”

Cloud raves have met success before.

In China last month, nearly 2.3 million people reportedly tuned into Beijing club Sir Teen’s live concert in February. Clubs in Shanghai have also reportedly been able to rake in millions of yuan in revenue by hosting online music events on Douyin, China’s version of ByteDance’s TikTok.

Music aside, sporting events are also being put on pause amid the pandemic, forcing them to experiment with e-sports during the hiatus. Motorsports, such as Nascar and F1, have been hosting online tournaments in which drivers compete in a simulation game.

Razer’s big bet on e-sports

Without disclosing any specific projects, Tan said that Razer, which is nicknamed “the Nike of e-sports” by some, is looking for ways to bring e-sports offerings to these traditional players. Razer was involved in the e-sports event at the Southeast Asian Games last year, which was the first International Olympic Committee-supervised event to feature e-sports as a medal sports.

Tan said the pandemic will accelerate the adoption of e-sports in a big way, and the impact will be permanent.

“When traditional sports go back to normal, they are still going to have the traditional sports element, but they are going to have e-sports at the same time,” Tan said.

Razer this week announced its 2019 financial results, with total revenue up about 15% for the year. Tan is confident about 2020, despite the pandemic, saying the company is well-diversified across hardware, software and financial services.

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While Razer is seeing new opportunities as a result of the economic changes brought by the pandemic—with more people working, learning, and gaming at home—the Singaporean company is also pitching in to help with the containment effort.

The company recently announced that it will donate up to 1 million surgical masks to global health authorities.

“We’ve actually converted some of our manufacturing facilities to make surgical marks. . . [At any rate] whether we procure them or whether we manufacture them, we want to be able to get these masks to the people who need them,” Tan added.

This article first appeared in the South China Morning Post.